Our latest projects.
learning game + strategic design + evidence based
Improve reading skills of young students with an evidence based training game.In co-creation with experts from the Radboud University we designed and developed an experimental learning game to to improve the reading skills of primary education students. The key was a categorising game mechanic which helps to improve the reading speed of the players.
strategic design + gamification + micro-learning
Co-creating a gamified micro-learning platform to make retail training more effective and fun.
Employees in retail need to excel in sales and social skills to be successful. The Belgian startup Mobietrain wants to modernize and improve this training with a gamified micro-learning platform.
Behaviour Design + Design Thinking
Getting employees motivated to learn
BattleQuiz allows co-workers to challenge each other on quizzes about workplace safety, procedures or other important information while creating a motivating and entertaining learning environment.Tell me more
serious game + master complexity
Using gamification to increase and improve ICT knowledge.
The IT Chain Game creates a convenient platform in the complicated IT landscape where people can communicate through their shared language and terminology and gain better insight in a shared space.
gamification + activating formats + second screen
Children that live abroad discover their Dutch and Flemish roots in a gamified learning platform.
CultQuest is a gamified online learning platform we created for Stichting NOB to teach children about the culture of their home country while they’re living abroad. There are different ways for students to actively discover new subjects and have fun while learning.
micro learning + communication skills + peer feedback
Improving communi-cation skills of financial consultants with mobile learning.
In collaboration with our client, we created a social training app where financial consultants can practice and improve their communication skills. The app provides users with various situations to practice, record a video reaction, self-reflect and get peer feedback if they desire.
serious casual game + evidence based
Using a video game to educate Dutch youth on the disadvantages of smoking.
While most anti-smoking campaigns use serious methods to send a serious message, Fuego presents a playful way to approach the problem. Try Fuego here.